The trouble with emulating good moves in pro games is that we don't know why 
those moves are good.

Lately, I've been studying joseki, and I find that it's hard to really know a 
joseki until you know why non-joseki moves are bad - and why moves which are 
locally joseki may be bad in relation to other stones on the board.
 
Maybe we need to add some examples of refutations to our training games.  For 
instance, I am looking at "Tricks in Joseki", by Yang Yilun -- he shows a 
variety of non-joseki moves, and their appropriate refutations. One may see 
such moves often, sometimes played by players hoping to test your understanding 
of joseki, sometimes by players who are themselves groping to understand the 
position.

I've been observing games by players who are much stronger than I am. 
Interestingly, I can predict at least 80% of their moves. Such predictive 
abilities in a computer program would be considered quite respectable. 
Nonetheless, these players can beat me with a five-stone handicap more often 
than not. My predictive abilities are shallow; in certain crucial areas, my 
blunders cost me five points here, ten points there. A handful of such blunders 
will negate the advantage of a five stone handicap.




Terry McIntyre <[EMAIL PROTECTED]>
They mean to govern well; but they mean to govern. They promise to be kind 
masters; but they mean to be masters. -- Daniel Webster




       
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