I will try to do my best. :)

Selection algorithm in MC is the part you want
improve. If you do that in Python, it will be slow.
Also, its the part of your code that will be more
prune to memory leaks, and errors. because of fast
prototyping and changes.

I have found that Java is good enough for
prototyping... You can simulate up to 2-5k games per
second (depends on your selection algorithm / cpu /
etc). 

Simulating 75k/100k per move is a good balance between
move quality and resources spent. It only takes 15-30
secs.

Eduardo

--- Steven Clark <[EMAIL PROTECTED]> escribió:

> We'll be the judges of that nice&elegant bit ;)
> 
> I think using the ease of python to get started with
> algorithms and then
> later pushing the performance critical sections to C
> and wrapping with SWIG
> is a great idea.
> 
> On 5/25/07, Eduardo Sabbatella
> <[EMAIL PROTECTED]> wrote:
> >
> > No, but soon I will publish to the public a Java
> Go
> > engine including a nice and elegant set of go base
> > classes.
> >
> > --- George Dahl <[EMAIL PROTECTED]> escribió:
> >
> > > Does anyone know of any open source Go AI's
> written
> > > in pure python?
> > >
> > > Thanks,
> > > George
> > > >
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> >
> >
> >
> >      
> __________________________________________________
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      __________________________________________________ 
Preguntá. Respondé. Descubrí. 
Todo lo que querías saber, y lo que ni imaginabas,
está en Yahoo! Respuestas (Beta). 
¡Probalo ya! 
http://www.yahoo.com.ar/respuestas 

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