This interesting -- it implies that the place to use the heuristics IS in the tree rather than in the playouts.

Peter Drake
http://www.lclark.edu/~drake/



On May 24, 2007, at 8:50 AM, Chaslot G (MICC) wrote:

Dear all,


I did experiments on 19x19 Mango with 25000 simulations per move, against GnuGo 3.6 level 0.

Without progressive unpruning, Mango wins 2.9% (250 games), and with progressive unpruning, Mango wins 31% (400 games).


I proposed progressive unpruning in this paper: http:// www.cs.unimaas.nl/g.chaslot/papers/pmcts.pdf

Simultaneously, Remi Coulom proposed the same thing in this paper: http://remi.coulom.free.fr/Amsterdam2007/ under the name “progressive widening”.

Question for native English speakers: do you think this technique is best described by “progressive unpruning” or “progressive widening”?


Cheers,


Guillaume

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