> * In uct_t::do_playout(), when two passes in a row then you break and
> score the game at that point. However I don't see anything to stop the
> two passes happening anywhere in the tree, which would upset accuracy.

They can happen anywhere in the tree, pass is just another move.
I do not see why it should upset the accuracy.

Most people do not allow the pass move until no other non-eye-filling
moves remain.  By accuracy,  think he means that the winner of a game
that is not completely finished cannot easily be determined.
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