On Wed, 2007-03-07 at 22:53 +0100, Gunnar Farneback wrote:
> * To abort the asynchronous genmove, the controller should send the
>   (synchronous) command abort_async_genmove. If the engine has not
>   returned the asynchronous genmove response before responding to the
>   abort command, it is no longer allowed to return a move. I'm open
> for
>   discussion on the exact name and whether it should return an error
> if
>   the move had already been sent (I don't think it should). 

But what about race conditions here?   The engine may be responding to
the async_genmove command an instant before it realizes an abort
command 
just arrived.   In this case it would be violating your rule but it
wouldn't be anyone's fault.

I agree that this should not be considered an error.  It should simply
be ignored by the controller. 

I also agree that genmove should not expect the engine to make the move.
Even though it's not a a big deal I think the original GTP protocol
should also have specified it this way.   A specific command should be
sent to actually apply the move to the game board.   Of course this is
more important with the asynchronous version.



- Don
  

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