I have been playing with pure MC players, thanks to Lukas Lew's library.

I noticed that they tend to play silly moves, like putting the opponent
into atari, even if the move is a self-atari as well. Any reasonable
player can see that it won't work. But as long as there are enough
alternative moves, it seems to be a matter of chance who gets to capture
first, and thus the MC player will see this as a reasonably good move.

Of course, such moves can be avoided at the root level, by adding
heuristics to prevent them. But they keep happening inside the
play-outs, where applying all sort of go-specific rules may slow things
down too much.

I looked around on cgos, but can't see which players are pure MC, and
which use other tricks (like uct, or extra go knowledge). Wasn't
Anchorman some version of MC? I have a program playing modified MC
(Halgo-1.1-500k) and will set up a traditional MC as well
(Halgo-1.0-500k) as soon as I iron out a silly bug. I think my variant
plays more reasonable-looking games, but I want to see how it survives
the test of many opponents. 

- Heikki


-- 
Heikki Levanto   "In Murphy We Turst"     heikki (at) lsd (dot) dk

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