The following code did not hurt the strength against self-play in over 2000 games at boardsize 8x8 (faster games) with 10k playouts per move:moveEval[m] = (float)wins[m]/nGames[m] + points[m]/(nGames[m]*Board->Spaces*100) where points[m] is accumulated only for wins.
...And it increase the average win margin my 50%. _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/