Hi Don,
In the MoGo report paper, you make this statement:
"We also privilege the moves eating some stones."
This refers to a version of MoGo that doesn't have the
pattern knowledge and you call it the "pure random mode."
My program does this too but in a probabilistic way. I'm
curious about how you did that in Mogo. Did you always
play a capture when one was available for instance? Were
you selective about which captures to play?
To your two questions: Yes and No.
It was very simple: IF there exist at least one capture move, THEN
play one of them uniformly from all capture moves, else play uniformly
over all possible moves (excluding eye filling).
Sylvain
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