One simple explaination could be that a random player shamelessly tries "all"
moves (very bad ones but also very nice tesuji) whereas the "stronger" player
is restricted by its knowledge and will always miss some kind of moves.

Here we are not speeking about the pruning in the tree, but the
simulation player. The tree must explore every move, to avoid missing
important ones. However we totally don't care if all possible games
can or not be played by the simulation player. What we care about is
the expectation of the wins by self play.
If the simulation player sometimes play meaningful sequences but with
a very small probability, then it has very little influence on the
expectation.

It seems to me that the explanation may be more complicated.

Sylvain
_______________________________________________
computer-go mailing list
computer-go@computer-go.org
http://www.computer-go.org/mailman/listinfo/computer-go/

Reply via email to