One simple explaination could be that a random player shamelessly tries "all" moves (very bad ones but also very nice tesuji) whereas the "stronger" player is restricted by its knowledge and will always miss some kind of moves.
Here we are not speeking about the pruning in the tree, but the simulation player. The tree must explore every move, to avoid missing important ones. However we totally don't care if all possible games can or not be played by the simulation player. What we care about is the expectation of the wins by self play. If the simulation player sometimes play meaningful sequences but with a very small probability, then it has very little influence on the expectation. It seems to me that the explanation may be more complicated. Sylvain _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/