I dont understand how you can reduce the variance of monte-carlo sampling, given a simulation can return either 0(loss) or 1(win). Maybe it means trying to have mean values that are closer to 0 or 1 ?
----- Message d'origine ---- De : Matt Gokey <[EMAIL PROTECTED]> À : computer-go <computer-go@computer-go.org> Envoyé le : Mardi, 6 Février 2007, 14h33mn 09s Objet : [computer-go] Monte Carlo (MC) vs Quasi-Monte Carlo (QMC) Upon continuing to learn about the general Monte Carlo field, I've found it seems there is a general consensus in this community about a distinction between Monte Carlo (MC) and what appears to be commonly called Quasi Monte Carlo (QMC). MC is defined as using random/pseudo-random distributions and QMC using more deterministic or designed distributions that fit the problem better. Just do search on google web or scholar and you'll get a wealth of hits. But here are a few links to documents or pages that specifically address this terminology: http://www.arts.cornell.edu/econ/CAE/final.pdf http://www.mas.ncl.ac.uk/~ngl9/docs/MCQMC.pdf http://www.math.hkbu.edu.hk/~gwei/sci3510/ch1.pdf http://mathworld.wolfram.com/MonteCarloMethod.html http://mathworld.wolfram.com/Quasi-MonteCarloIntegration.html It also seems that today quite often "Monte Carlo" generally is used to describe any kind of statistical sampling using random or other distributions to approximate solutions to problems like David Doshay pointed out. So would it be helpful to distinguish between MC go and QMC go programs - maybe a little. Since I'm just learning about this I might be misunderstanding some concepts. But besides doing obvious things like minimizing memory usage and optimizing code so that you can increase the sample size, there are many well known strategies to decrease the variability of the simulation. These are called variance reduction techniques. Generally Monte Carlo standard error decreases based on the square root of the sample size (quadrupling the sample size cuts the the standard error in half). I would think in part this would depend on the problem, so not sure if this applies to MC go or how to measure. Variance reduction methods are used to improve the distribution improving the results (error) without increasing the simulation size as much. Here is a list of some of them without any explanation (searching on any of these terms with monte carlo should turn up lots of hits): -Common Random Numbers -Antithetic Variates -Control Variates -Importance Sampling -Stratified Sampling -Conditional Sampling -Systematic Sampling Most of the research using MC methods seems to be for numerical integration, finance applications, and physics applications; not applied to game theory. It may be be challenging to understand how to translate these ideas to MC go or whether they would be helpful. -Matt _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ___________________________________________________________________________ Découvrez une nouvelle façon d'obtenir des réponses à toutes vos questions ! Profitez des connaissances, des opinions et des expériences des internautes sur Yahoo! Questions/Réponses http://fr.answers.yahoo.com _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/