I think of it as a continuum going from "light" to "heavy." Pure random playouts are the lightest. But then you add some rules about filling in eyes, then maybe discourage self-atari,... and the playouts keep getting heavier. I agree with you that the current crop of MC engines are not nearly as go-knowledge naive as the name implies. - Dave Hillis -----Original Message----- From: [EMAIL PROTECTED] To: computer-go@computer-go.org Sent: Thu, 1 Feb 2007 11:22 PM Subject: [computer-go] Monte-Carlo Go Misnomer?
Is MC Go a misnomer for programs in this genre not using simple random playouts and combining with other techniques like pattern matching? Technically, does the general Monte-Carlo method require random or pseudo-random sampling? If so, should we dub a new name for these non-random deep play-out sampling based go programs? Maybe Quasi-MC or Directed Sampling... _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/ ________________________________________________________________________ Check Out the new free AIM(R) Mail -- 2 GB of storage and industry-leading spam and email virus protection.
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