I think of it as a continuum going from "light" to "heavy." Pure random 
playouts are the lightest. But then you add some rules about filling in eyes, 
then maybe discourage self-atari,... and the playouts keep getting heavier. I 
agree with you that the current crop of MC engines are not nearly as 
go-knowledge naive as the name implies.
 
- Dave Hillis
 
-----Original Message-----
From: [EMAIL PROTECTED]
To: computer-go@computer-go.org
Sent: Thu, 1 Feb 2007 11:22 PM
Subject: [computer-go] Monte-Carlo Go Misnomer?


Is MC Go a misnomer for programs in this genre not using simple random 
playouts and combining with other techniques like pattern matching? 
 
Technically, does the general Monte-Carlo method require random or 
pseudo-random sampling? 
 
If so, should we dub a new name for these non-random deep play-out 
sampling based go programs? Maybe Quasi-MC or Directed 
Sampling... 
 
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