On Wed, 2007-01-31 at 04:00 -0800, Dave Dyer wrote: > > > >Of course, everything depends on how you can deal with the boarders - how > >about some monte-carlo-simulations over the possible boarder-configurations? > > My thought is that one thing you could easily get from the rollouts > is a good estimate of the status of each string of stones currently > on the board, and the eventual owner of each empty space.
Monte Carlo is quite good at this - and Botnoid uses this information to modify it's move choices to a certain extent and it gives it a pretty good boost in strength. I think you have to do more than just partitioning, you might have to assign the stones on the borders of the partition some status such as "never die" or something. A string that straddles a partition may have only 1 liberty in the other partition so perhaps just allowing simple captures outside your partition would be a big improvement. I think this is worth pursuing - but it's going to very tricky getting it right. - Don > In the zone logic, stones adjacent to the border would count the border > as friendly or unfriendly based on the best estimate of that status. > > _______________________________________________ > computer-go mailing list > computer-go@computer-go.org > http://www.computer-go.org/mailman/listinfo/computer-go/ _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/