I did not try something like "plays globally until the xxx move then

> locally". Perhaps it should help.
Hmm its probably rather difficult to find the balance, local answer are
very often needed. Good stuff would be : when no local answer is needed,
then take initiative and play one big/global move.


Yes you are right. Yet, answering the "when no local answer is needed"
question is hard. I tried something like "consider global at the root and
local at deeper nodes". But MoGo is still too weak at local fights to afford
spending simulations to global search. I hope in the future it will become
stronger in local fights so that it can afford looking global at the root.

I agree this is a big issue. Perhaps some has already much better
solutions/ideas in mind.

Sylvain
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