On Wed, 2007-01-10 at 12:12 +0100, Łukasz Lew wrote:
> > The interesting thing is that it can do a lot more play-outs when
> > when X is high,  although it is less strong.  I need to understand
> > why.
> >
> > Based on the paltry data I have now it's a mistake to use X that
> > is very high. 

And I would point out that the evidence is paltry - need a lot more
games to draw any conclusions.    After another day of running they
are pretty close and when you factor in the running-time difference
the X = 100 version may be best.    Of course the evidence still is
weak and my implementation could probably be improved.

- Don
 

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