On Wed, 2007-01-10 at 12:12 +0100, Łukasz Lew wrote: > > The interesting thing is that it can do a lot more play-outs when > > when X is high, although it is less strong. I need to understand > > why. > > > > Based on the paltry data I have now it's a mistake to use X that > > is very high.
And I would point out that the evidence is paltry - need a lot more games to draw any conclusions. After another day of running they are pretty close and when you factor in the running-time difference the X = 100 version may be best. Of course the evidence still is weak and my implementation could probably be improved. - Don _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/