On Thu, 2007-01-04 at 09:08 -0800, steve uurtamo wrote: > there's a nice rule of thumb that says that you should only > play moves whose outcome results in your opponent playing > *what you think is the best move*. there's simply nothing > more irritating than someone attempting an unreasonable > invasion at the end of a game in order to try to turn a loss > into a win. either they're assuming that you're unable to > respond correctly, or hoping that you'll run out of time.
I'll claim that unreasonable invasions are bigger problem under Japanese rules than under Chinese rules. 3 examples of silly invasions and reactions to them. Example 1: WeakBot50k vs some single digit kuy player at KGS2 time (now WeakBot50k is 20k, but at KGS2 time it was < 30k). WeakBot50k is very weak bot, but opponents kept passing and sometimes needed some time to think whether to pass or respond. Surprisingly often opponent passed when should not and WeakBot50k lived or increased live group size. So my conclusion is that this was stressful for stronger opponent and too often failure. Example 2: WeakBot50k vs me: It doesn't take that many moves to achieve unconditionally alive status so games end much faster and easier than with example 1. Of course this is attributed to WeakBot50k knowing when all is unconditionally decided and then passing. Still much easier way to end game. (currently running WeakBot50k version resigns when it gets too much behind as decided by 100 random games) Example 3: Me vs another human with 7:31 sudden death game with Chinese rules. Game was over and there was not much time left on either of our clocks. Opponent tries silly invasions, but I continue simplify positions and thus being able to answer faster and faster and eventually position was mostly unconditionally alive. At that point opponent resigned position being dead simple and having less time on clock. I used less time than opponent and eventually could have passed for free. Had game been under Japanese rules I would have been 'forced' to think whether reply was needed and thus think a lot longer time for replies and possibly lost on time because reply would have been needed probably too often. Conclusion: Under Chinese rules and limited time player can end game easier and faster than under Japanese rules when opponent tries silly invasions. Japanese: harder and more stressful Chinese: easier and less stressful Also being able to simplify and achieve unconditional life as fast as possible is a skill too. -- Aloril <[EMAIL PROTECTED]> _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/