On 1/5/07, Darren Cook <[EMAIL PROTECTED]> wrote:

The playstation multiprocessing looks very different: you get 1 general
purpose CPU and 6 specialized CPUs. Their key feature is they have 256K
of local memory - this is not cache, it is all the memory they can
access. Not useful for UCT designs (which seem memory-limited currently)
but fine for normal monte-carlo.

The UCT tree is kept in main memory by the single PPE.
The 6 SPEs which do the individual MC simulations don't need any access
to that tree and should run perfectly fine in 256k...

regards,
-John
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