On 1/5/07, Darren Cook <[EMAIL PROTECTED]> wrote:
The playstation multiprocessing looks very different: you get 1 general purpose CPU and 6 specialized CPUs. Their key feature is they have 256K of local memory - this is not cache, it is all the memory they can access. Not useful for UCT designs (which seem memory-limited currently) but fine for normal monte-carlo.
The UCT tree is kept in main memory by the single PPE. The 6 SPEs which do the individual MC simulations don't need any access to that tree and should run perfectly fine in 256k... regards, -John _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/