On Thu, 2006-12-28 at 15:36 -0500, Don Dailey wrote: > > And to be more precise, here is how it might work: > > Handicap > -------- > 0 - komi is 7.5 and either player plays black. > 1 - komi is 0.5 and weaker player plays black. > 2 - komi is 0.5, weaker player gets black, white gets 2 > points. > 3 - komi is 0.5, weaker player gets black, white gets 3 > points. > > At 2 handicap and beyond, the net effect is as if komi was increased > by > the number of stones handicap (but it won't be implemented that way.) > > Is this how everyone else understands it? > > - Don
And your programs must be set up to "just understand this" if it matters. So if it is asked to play a fixed_handicap game on CGOS of 2 stones and a komi of 0.5, it will know where to put the stones initially, it will understand that at the end of the game, the score it calculated the normal way, and that 0.5 is added to white for komi and an additional 2 points is added to white for handicap stone compensation. If the handicap is 1 stone, it is the same as a game played on CGOS today except komi is set to 0.5. Nothing else changes in this case. - Don _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/