On 5, Dec 2006, at 12:48 PM, Nick Wedd wrote:
But I understand that SlugGo is off sick at present, and as it is the program that would most enjoy such time settings, maybe I should wait until I hear that it has recovered?



Hi all,

One of the most persistent misunderstandings with respect to SlugGo is that it is constrained by thinking time. Our earliest data did indicate this, but that data was from games against GNU Go, SlugGo's underlying engine. In those games we found that by deeper search, taking up to 6 hours per game, we could beat GNU Go by ever larger margins, with the top not yet in sight ... in other words, we would have an even higher winning percentage with even longer lookahead. Unfortunately, we discovered that this was really what we now call the "evil twin" effect, and it is not true against less well understood opponents, either human or other computers.

Our published data indicates that against non-GNU Go programs, much shorter lookaheads are optimal, with the longer search times leading to worse play than the shorter. As discussed in the last week or two, this is because SlugGo's algorithms base move decisions upon a combination of initial board and leaf node evaluations. The deeper leaf nodes become increasingly unlikely in the real game, (the opponent branches from the lines of play we have checked) and thus their value in the final decision process is lower. I think that we do have more work to do investigating branching factors in the lookahead paths, but preliminary data also suggests that too much branching does not help and in fact also hurts. This makes little sense to me, but it is what our data shows. I eventually will get back to investigating this oddity, but not for the next few months.

The cooling is back on in SlugGo's machine room, so SlugGo could play in an tournament if, according to the rules, the GNU folks give their approval. The last few times I asked I did not get any reply, but then something broke so it did not matter in the end anyway.

The software bugs that I knew of are fixed, so SlugGo can play. I would be happy to enter SlugGo in another KGS tournament, but if you want it to be the "long time" tournament it would be my preference that we wait until Feb or March of next year so I can further investigate wider branching factors. But if you don't want to wait and the GNU Go folks are willing to let me play, I will enter whenever it works for everybody else. It does seem to me that the MC folks could also use a few months to get some memory management issues worked out if they are going to take more than something like 10 - 20 minutes per move.

Cheers,
David




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