> "avoiding object creation" in a object oriented

Only at inner cycles / loops.

Of course you have to create a lot of objects and
complex structures / object relationships.

But on inner cycles / loops, just modify pre-created
ones, do not create new ones. That is idea of my
posting. 

Creating objects is expensive. So you can't affort to
create an object for every move you will play on a
MCGO. If you intent to simulate more than 10k games
per second.


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