> "avoiding object creation" in a object oriented Only at inner cycles / loops.
Of course you have to create a lot of objects and complex structures / object relationships. But on inner cycles / loops, just modify pre-created ones, do not create new ones. That is idea of my posting. Creating objects is expensive. So you can't affort to create an object for every move you will play on a MCGO. If you intent to simulate more than 10k games per second. __________________________________________________ Correo Yahoo! Espacio para todos tus mensajes, antivirus y antispam ¡gratis! ¡Abrí tu cuenta ya! - http://correo.yahoo.com.ar _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/