> Games are additionally hard-real-time problems. E.g.
> in the Orego tests but 
> versions got the same amount of nodes. For a
> realistic comparision one has 
> to give both sides the same time and not the same
> node-budget.

What do you think about giving the same program
different player times?

Perhaps its found that ELOs/time grow log/lineal/exp.

Also, same program but with one feature disabled, same
time. Does make any sense?


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