At 11:44 AM 11/22/2006, you wrote:
... why writing a Go-playing program is so difficult ...
in addition to the things that you mentioned is the following: the stronger the player, the longer they will leave a position unresolved and the position will be as complicated as that player can grok.
a simple example of this is a two space high pincer against a 3-4 stone, followed by a two space jump, followed by a two space extension. this can be resolved in may ways, but is sometimes done later.
after todays programs get 5 or so stones stronger, i suspect that this will be the hard problem to address.
thanks --- vice-chair http://ocjug.org/ _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/