> > I doubt any serious Go programs base their move
> > selection on proximity
> > to the last move.

i think that some fairly serious go players base
their selection first on proximity to the last
move.  if you assume tenuki, you are ignoring
the importance of the last move played.  it's
of some fundamental importance that you answer
a peep, for instance, or deal with a bamboo cut
or a cross-cut.  all of these will likely be
dealt with in a 1-2 intersection proximity to the
last move played.

sure, you may *think* that your full-board
evaluation code is really sexy, but in a local
fight, you're just plain going to lose the game
unless you spend a good fraction of your thinking
time making absolutely sure that a local answer
isn't needed first.

s.


 
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