On Mon, 16 Oct 2006, Don Dailey wrote:
What I have decided on, based on several different simulations, is the following: 1. Fix N at 3 2. Pick one unpaired player P at random. 3. Loop 3 times doing the following: 4. Select a potential unpaired opponent R as a candidate opponent for P, randomly. Opponent R must not also be P. 5. Compare the rating difference of the current selection to the best selection found so far. 6. If the difference is smaller, R is new best candidate. 7. Repeat whole procedure until all players are paired.
I like it ... it's simple. The pairing-probability table (NP=14) looks like: 2 3 4 5 6 7 8 9 10 11 12 13 14 01: 3.5 2.2 1.6 1.2 0.9 0.7 0.5 0.5 0.4 0.4 0.4 0.3 0.4 02: 2.5 1.7 1.2 0.9 0.7 0.5 0.4 0.4 0.3 0.3 0.3 0.3 03: 2.3 1.5 1.1 0.8 0.6 0.4 0.4 0.3 0.3 0.3 0.3 04: 2.1 1.4 0.9 0.7 0.5 0.4 0.3 0.3 0.3 0.4 05: 2.0 1.4 1.0 0.6 0.4 0.4 0.4 0.4 0.4 06: 1.9 1.4 0.9 0.6 0.5 0.4 0.4 0.5 07: 1.9 1.4 1.0 0.7 0.6 0.5 0.5 08: 2.0 1.4 1.0 0.8 0.7 0.7 09: 2.0 1.4 1.0 0.9 0.9 10: 2.1 1.5 1.2 1.2 11: 2.3 1.7 1.6 12: 2.5 2.2 13: 3.5 Christoph _______________________________________________ computer-go mailing list computer-go@computer-go.org http://www.computer-go.org/mailman/listinfo/computer-go/