I had this issue after booting into Unity very often but not all the
time with an AMD Athlon(tm) 5350 APU with Radeon(tm) R3.

At first I connected a second monitor to the system (first monitor is connected 
via DVI port, second monitor via HDMI port). Thereafter I realized that this 
monitor was not necessary for all my work and decided to temporarily turn off 
the second monitor in the unity system settings (via section "Displays").
Later, I disconnected the second monitor completely and left the "disabled" 
setting unchanged for this monitor in the Unity system settings (section 
"Displays"). Thereafter, I observed this issue on the computer and the pain 
started.

A few days ago, I reconnected the second monitor again, changed the
Unity system settings back to "enabled", and disconnected the monitor
again. Until now, I have not observed this issue any more. I will keep
an eye on it.

Is it possible that there is a race condition in the code and Unity
tries to disable a monitor that is not connected to the system at that
time?

Maybe this comment will help other people. I will add a line to this
comment if I see this issue again within the next few days.

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You received this bug notification because you are a member of compiz
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https://bugs.launchpad.net/bugs/1366351

Title:
  compiz crashed with SIGSEGV in g_closure_invoke() if unity-settings-
  daemon goes away

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