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mseidel pushed a commit to branch AOO42X
in repository https://gitbox.apache.org/repos/asf/openoffice.git


The following commit(s) were added to refs/heads/AOO42X by this push:
     new 6219a30135 Restore graphic for discrete shadow, use old style shadow 
instead and remove shadow there. Definitely mor code cleanup needed
6219a30135 is described below

commit 6219a30135fbf334077b38c1de571242527d7706
Author: mseidel <msei...@apache.org>
AuthorDate: Fri May 27 11:05:57 2022 +0200

    Restore graphic for discrete shadow, use old style shadow instead and 
remove shadow there. Definitely mor code cleanup needed
    
    (cherry picked from commit 484907483226980df37ea115f617d801998a694e)
---
 main/default_images/svx/res/pageshadow35x35.png     | Bin 143 -> 708 bytes
 .../svx/source/sdr/contact/viewcontactofsdrpage.cxx |  20 ++++++++++----------
 2 files changed, 10 insertions(+), 10 deletions(-)

diff --git a/main/default_images/svx/res/pageshadow35x35.png 
b/main/default_images/svx/res/pageshadow35x35.png
index 8fe511108b..1f0126e340 100644
Binary files a/main/default_images/svx/res/pageshadow35x35.png and 
b/main/default_images/svx/res/pageshadow35x35.png differ
diff --git a/main/svx/source/sdr/contact/viewcontactofsdrpage.cxx 
b/main/svx/source/sdr/contact/viewcontactofsdrpage.cxx
index 44b7b440d1..7ac18d0359 100644
--- a/main/svx/source/sdr/contact/viewcontactofsdrpage.cxx
+++ b/main/svx/source/sdr/contact/viewcontactofsdrpage.cxx
@@ -131,7 +131,7 @@ namespace sdr
 
                drawinglayer::primitive2d::Primitive2DSequence 
ViewContactOfPageShadow::createViewIndependentPrimitive2DSequence() const
                {
-                       static bool bUseOldPageShadow(false);
+                       static bool bUseOldPageShadow(true);
                        const SdrPage& rPage = getPage();
                        basegfx::B2DHomMatrix aPageMatrix;
                        aPageMatrix.set(0, 0, (double)rPage.GetWdt());
@@ -140,16 +140,16 @@ namespace sdr
                        if(bUseOldPageShadow)
                        {
                                // create page shadow polygon
-                               const double fPageBorderFactor(1.0 / 256.0);
+//                             const double fPageBorderFactor(1.0 / 256.0);
                                basegfx::B2DPolygon aPageShadowPolygon;
-                               
aPageShadowPolygon.append(basegfx::B2DPoint(1.0, fPageBorderFactor));
-                               aPageShadowPolygon.append(basegfx::B2DPoint(1.0 
+ fPageBorderFactor, fPageBorderFactor));
-                               aPageShadowPolygon.append(basegfx::B2DPoint(1.0 
+ fPageBorderFactor, 1.0 + fPageBorderFactor));
-                               
aPageShadowPolygon.append(basegfx::B2DPoint(fPageBorderFactor, 1.0 + 
fPageBorderFactor));
-                               
aPageShadowPolygon.append(basegfx::B2DPoint(fPageBorderFactor, 1.0));
-                               
aPageShadowPolygon.append(basegfx::B2DPoint(1.0, 1.0));
-                               aPageShadowPolygon.setClosed(true);
-                               aPageShadowPolygon.transform(aPageMatrix);
+//                             
aPageShadowPolygon.append(basegfx::B2DPoint(1.0, fPageBorderFactor));
+//                             aPageShadowPolygon.append(basegfx::B2DPoint(1.0 
+ fPageBorderFactor, fPageBorderFactor));
+//                             aPageShadowPolygon.append(basegfx::B2DPoint(1.0 
+ fPageBorderFactor, 1.0 + fPageBorderFactor));
+//                             
aPageShadowPolygon.append(basegfx::B2DPoint(fPageBorderFactor, 1.0 + 
fPageBorderFactor));
+//                             
aPageShadowPolygon.append(basegfx::B2DPoint(fPageBorderFactor, 1.0));
+//                             
aPageShadowPolygon.append(basegfx::B2DPoint(1.0, 1.0));
+//                             aPageShadowPolygon.setClosed(true);
+//                             aPageShadowPolygon.transform(aPageMatrix);
 
                                // We have only the page information, not the 
view information. Use the
                                // svtools::FONTCOLOR color for initialization

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