> 
> On Feb 12, 2024, at 8:58 AM, Hammer, Erich F <er...@albany.edu> wrote:
> 
> Charles,
> 
> To the best of my knowledge, the only feature differences between a "TV" and 
> an LCD monitor is that the former has a tuner (and a coax connection) and 
> usually integrated (if poor) speakers. 

…

Besides the issue already mentioned, TVs also typically have a longer delay 
between when they get their signal and display the image.  There are two 
issues… what they call ‘input lag’ (delay before the TV gets the signal) and 
‘response time’ (time to get the image displayed)

Although for many uses this isn’t a big problem, it’s an issue for gaming that 
requires fast reaction times.  It can also be an issue for multi-monitor 
setups, if one display has a dramatically different delay from the other, and 
you’re doing video work.

The good news is that there are some guides out there on how to disable 
features (like trying to “improve” images) on many TVs to reduce the response 
time.  Many TVs now have a specific “game mode”, too.

…

But I would also beware of getting *too* large of a display.  Not because of 
number of pixels, but because of neck strain.  I’ve been using a 30” monitor 
for about two decades now (it pre-dates the HD standards, so is a non-standard 
2560x1600).  If you’re sitting close to a large monitor, you end up looking 
back and forth a lot… you may also have to look up and down a lot.

I would recommend staying around 27” or smaller for a display that someone is 
going to be sitting directly in front of.  If it’s going to be used for a 
teaching/collaboration setup, you may need to go larger as people are going to 
be further away, but it may be less comfortable for general use.

And as this is in a shared environment, you may also need to either reduce the 
resolution, or turn on adaptive settings so everything isn’t tiny on a 4k 
monitor/TV

-Joe

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