Nathan,

Hello! Our library does not offer esports access specifically but it is 
happening all around us. The college has an esports team and it is big part of 
student culture https://www.rit.edu/news/esports    
https://rochesterbeacon.com/2022/04/07/the-emergence-of-esports/ 

Nearby at St. John Fisher they have a Gaming Lab for students aimed at 
relaxation vs academic programs. 
https://sjfc.presence.io/organization/fisher-gaming-club  At RIT we have 
academic programs and dedicated labs for students studying game design and 
participating on esports teams but not for leisure. This is partly because so 
many students have laptops for gaming already. But I am thinking the St. John 
Fisher gaming lab might be a nice academic analog for you.

Plus the Rochester NY area has had esports cafes come and go. Right now Great 
Lakes Gaming Lounge https://www.glgaminglounges.com/gaming-lounge seems to be 
still open. Another local café called Nerdvana offer video games and board 
games though from the website hard to tell the scope of the video games 
https://nerdvanaroc.com/  I suggest maybe also contacting some esports, LAN and 
video game cafes like these to ask your questions in addition to any libraries 
that offer these services. Though the financing and profit motive are different 
it is possible the logistics issues and maybe assessment are similar or can 
offer a jumping off point for your planning. Ignore if you've already gone down 
this route.

Best of luck with this!

Jennifer
Jennifer Freer
Reference Librarian 
Research and Instruction Services 
Rochester Institute of Technology 
https://infoguides.rit.edu/businesslibrarian  
W: 585-475-7731
jlf...@rit.edu



-----Original Message-----
From: Code for Libraries <CODE4LIB@LISTS.CLIR.ORG> On Behalf Of Sonnenschein, 
Nathan
Sent: Wednesday, July 26, 2023 1:56 PM
To: CODE4LIB@LISTS.CLIR.ORG
Subject: [CODE4LIB] Esports/Gaming PCs in Academic Libraries

Hello all,

Does anyone have experience with esports/gaming PCs in academic libraries? If 
so, I would love to hear from you!

At my library, we are considering creating a small esports area with 4 
dedicated computers (to start, at least). Surprisingly, the university has 
never delved into esports before, so I am hoping to potentially use these 
computers to seed a student club, library events centered around competitive 
gaming, or (eventually) collegiate/level leagues. We have strong collaborators 
in our campus IT department, and we have potential to involve other campus 
partners such as campus rec, athletics, student engagement, etc.

As I start preparing a proposal, I would love to hear some perspectives from 
libraries that have pursued this trajectory.

  *   What challenges have you faced?
  *   Were the computers built in-house or purchased from a manufacturer (e.g., 
Alienware)?
  *   What outreach/programming have been most successful?
  *   What promotion methods have been most successful?
  *   Do you offer headphones or other accessories for checkout?
  *   How have you approached assessment/evaluation?

Thank you!

Nathan Sonnenschein (he/him)
User Services & Experience Librarian
Montana State University Billings Library

LI 219 | 406.657.1665 | Meet with 
me!<https://outlook.office365.com/owa/calendar/nathansonnensche...@montanaedu.onmicrosoft.com/bookings/>
nathan.sonnensch...@msubillings.edu


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