Hello all, 

As a user experience professional, I would strongly encourage you to prioritize 
contextual interviews above surveys and focus groups. While all methodologies 
have advantages and disadvantages, it is difficult to understand users' 
motivations, needs and workflows without directly observing them. You can learn 
more about contextual interviews at 
https://www.usability.gov/how-to-and-tools/methods/contextual-interview.html. 

Contextual interviews give you the opportunity to take the concepts that you 
have already developed and show them to users to gauge their responses. 
Contextual interviews allow form to follow function, and help the librarian 
avoid jumping too quickly to a solution without properly analyzing the problem 
the users need solved.

Focus groups are useful, but can lead to groupthink. Surveys, unless carefully 
written, can limit users' responses, but both are efficient methods for quickly 
gathering a lot of data.  Here is a good resource for choosing your 
methodologies: 
https://blog.codelitt.com/different-user-research-methods-pros-cons-and-tips-for-using-them/

Good luck! It sounds like an exciting project.

Joanna Widzer, MS, CSM
Web Services and UX Librarian
National Institutes of Health Library

-----Original Message-----
From: Code for Libraries <CODE4LIB@LISTS.CLIR.ORG> On Behalf Of Kowalik, Eric
Sent: Tuesday, January 10, 2023 11:01 AM
To: CODE4LIB@LISTS.CLIR.ORG
Subject: [EXTERNAL] [CODE4LIB] Needs Assessment Ideas for Re-envisioning a Lab 
Space

Hi,

I'm looking for any advice or insights anyone has for conducting a needs 
assessment to re-envision a computer lab. If you have any surveys you sent 
faculty and students or focus group activities you conducted or anything else 
you found helpful in the process, I'd really appreciate it.

A bit of context. The lab is in the College of Communication and started in the 
late 1990s as a traditional computer lab with high end Mac and PC machines for 
video editing, photo editing, 3D rendering, etc.

About 5 years ago, the building housing the College of Communication went 
through a major renovation and a number of classrooms now have high end 
machines similar to and in some cases better than what is in the lab. Combine 
that with more students bringing their own devices to campus makes the 
computers in the lab not as much of a draw for students.

The space is an open concept with pods of computers, a 3D printer, white board 
wall, lounge seating, smart lighting, wall projector and a large monitor 
connected to a Quest VR headset.

The intent of the space is to provide a place for faculty and staff to 
stimulate their innovation and creativity with new tools, i.e. VR headsets, 3D 
printers, etc. Prior activities have included drop-in VR time, Adobe Creative 
Suite Workshops and a Nintendo Video Game Tournament.

Any advice on gathering input from the students and faculty or ideas on how to 
make a lab space more active would be greatly appreciated!

Thanks,
Eric
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