Consider: If you were tasked to choose a language for a project based only on a 
"features list", you'd still have no assurances the language would be 
appropriate for the project or that you would be able to accomplish the project 
in a timely manner. Features do not equate to usability or productivity. Its 
arbitrary syntax betrays Swift as being more of a conglomeration of "list of 
ingredients" than a well-architected language suited to expressing high-level 
problems in code.

> On Jun 15, 2015, at 5:30 AM, Charles Jenkins <cejw...@gmail.com> wrote:
> 
> I may have misinterpreted the WWDC ’14 announcement of Swift. Somehow I got 
> the impression Swift was supposed to make Mac programming easier and more 
> fun. What I found was that with Cocoa, it makes easy stuff harder without 
> making the hard stuff the slightest bit easier. (In the case of string 
> manipulation, it makes the easy stuff wayyyy harder.)  
> 
> I am adopting Swift anyway because it cuts my number of source files in half. 
> Having fewer places for bugs to crop up is more important to me than a 
> language’s likeability. I believe I would be happier with an ObjC-3 that 
> modernized the language a bit and did away with header files, but that’s not 
> what we’re ever going to get—so Swift it is.
> 
> --  
> 
> Charles
> 
> 
> On Friday, June 12, 2015 at 20:51, Maxthon Chan wrote:
> 
>> News outlets says that Objective-C is quickly falling out of people’s 
>> attention and developers are turning away from it to Swift and C++. So what 
>> language will you use to code various parts of your new project? 
>> Objective-C? Swift 2? C++? Or the good old plain C?
>> 
>> 
> 
> 
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