Graham, > On Mar 15, 2015, at 18:57, Graham Cox <graham....@bigpond.com> wrote: > > If I were designing this, I'd probably have a single NSView subclass that > handled three things: a) optimally drawing the waveform, b) maintaining and > drawing the playhead and
I like the simplicity of your design, but considering point b, how does a play head that spans multiple tracks, for a multi track editing interface, work? Presumably, we're talking about each view managing a single channel of audio. If there were many channels, would managing the play head in a separate, superimposed, view (or layer) be easier, or would you expect the play heads from each of the audio channel views be easily synchronized without any tear or drift? > c) maintaining and drawing a selection rectangle. I wouldn't use additional > views for the playhead and selection graphics because that's just asking for > low performance (CALayers however, would be a different matter, and probably > a good solution, but these can be created as part of a single view). Keep it > all in one view where it's all nice and simple and you can use the fastest > drawing techniques you can, such as low-level Core Graphics, or CALayers. You > can then ask your view questions, such as "where is the playhead?", "what is > my selection time range?" and so on. Presumably the answers to these are used > to set propeties on the audio player itself which is independent of the view. > > --Graham _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com