Any idea if this only affects OS X or does it also affect iOS?

Sent from my iPad. Please pardon typos.

On Feb 11, 2015, at 12:55 PM, Sandy McGuffog <mcguff...@gmail.com> wrote:

> Brad,
> 
> Yes, Xcode 6 breaks what used to be valid signing workflows under previous 
> versions. Unfortunately, Apple’s documentation hasn’t caught up, and most of 
> DTS is clueless on this subject. It took me literally months to get a useful 
> answer. This BTW is not a bug, it is apparently as a result of Apple 
> deliberately tightening up signing requirements.
> 
> In short, the only supported workflow now is “team based signing”. Apple is 
> quite vague about what that really means, but in my case it involve setting 
> Code Signing Identity to “Developer”, and Provisioning Profile to 
> “Automatic”. Trying to override these settings with e.g., a specific profile, 
> results in bad things happening.
> 
> Sandy
> 
> 
>> On Feb 11, 2015, at 7:05 PM, Bradley O'Hearne <br...@bighillsoftware.com> 
>> wrote:
>> 
>> Hello, 
>> 
>> I am using Xcode 6.1.1 on OS X Yosemite and have exported an archive as a 
>> Mac Installer Package using a Developer ID to sign it. The installer is 
>> created successfully, and when run, the installer executes the installation 
>> successfully. But when I attempt to launch the app, it crashes immediately, 
>> with the following in the crash dump: 
>> 
>> Exception Type:        EXC_CRASH (Code Signature Invalid)
>> Exception Codes:       0x0000000000000000, 0x0000000000000000
>> 
>> The problem is somehow with signing, though build settings in Xcode all 
>> follow the documented approach to code signing using the proper Mac 
>> Developer Program certificates. I have no errors or warnings when building 
>> the app. I have no errors or warnings or problems launching and running the 
>> app in the debugger. I also can export the same archive as a Developer 
>> ID-signed Application and it exports, launches, and runs just fine. 
>> Additionally, this is not something new I'm doing -- in previous development 
>> cycles (and earlier in this one) I was able to successfully export as a Mac 
>> Installer Package and run fine -- albeit that was on earlier versions of 
>> Xcode (and possibly OS X too). 
>> 
>> In various other Internet-y places, I have found references to others having 
>> this same problem recently, but none of those had any resolution. A couple 
>> of posters commented that even after several weeks with communicating with 
>> Apple DTS they still hadn't been given or were able to find a resolution. So 
>> I am appealing to the community on the following points: 
>> 
>> Has anyone who has encountered this found a resolution to the problem? 
>> Can anyone confirm this as a legitimate Xcode bug? 
>> Any other suggestions to get around this? (Please note -- for reasons out of 
>> my control, this app has to be distributed as a Developer ID-signed Mac 
>> Installer Package -- we cannot distribute at this time through the Mac App 
>> Store. Perhaps down the road, but not at this time). 
>> 
>> Your help is appreciated. This is a direct show-stopper for us being able to 
>> ship our app to production. 
>> 
>> Thanks, 
>> 
>> Brad
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> 
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