We couldn't provide the new runtime for 32-bit Intel (or PowerPC, for that matter) because that would break compatibility with all existing code. 32-bit arm didn't have that issue because the only existing code that mattered was Apple's own apps, and we could easily recompile those.
Sent from my iPhone > On Oct 1, 2014, at 01:53, Motti Shneor <su...@bezeqint.net> wrote: > > Thank you Clark and Mike for the answer. I finally figured it out myself > getting enough link errors. > > One small question though. How is it the new ObjC runtime (ARC and all...) > works fine on 32bit iOS builds, but not on Mac? Why did apple not deliver the > runtime for the Mac? Is it so different? I know the processors aren't the > same, but at the cost of some inefficiency in the runtime, developers would > have much easier time going to ARC and modern Objective-C. > > Any idea why this situation? > > Motti. >> On 30 בספט 2014, at 23:54, "Clark S. Cox III" <clarkc...@gmail.com> wrote: >> >> >> >>> On Sep 30, 2014, at 12:49, Motti Shneor <su...@bezeqint.net> wrote: >>> >>> Hello everyone. This seems to be an upside-down question, but bare with >>> me... >>> >>> Our Mac Client-side application can (sadly) only be built and run in >>> 32bit-only. Reason is: bit parts of it are legacy 32bit-only C++ code >>> shared with other platforms (Windows, Android, Linux, etc.) client code as >>> well as the Windows-only server. This code contains networking-protocol >>> code which is 64bit unsafe, and so it can't really be replaced. >>> >>> Until All platforms and products move together to 64bit, we're bound to >>> build our app 32bit only. >>> >>> Now I'm building a new module for this application as an external private >>> dynamic framework. I would like to use ARC, and the new niceties of modern >>> Obj-C runtime for the new framework, but these are only available in >>> 64bit-only builds. >>> >>> So… Could my 32bit-only Mac Application depend-on, load, link, and use, a >>> 64bit-only framework? >> >> No. >> >> You basically have two options: >> >> 1) Build a helper app or tool that is 64-bit (and can therefore link 64-bit >> code) and call that too, from your 32-bit app >> 2) Move your 64-bit-unsafe code into a helper tool and make the rest of the >> app 64-bit. >> >> Both options rely on having two separate processes, one running 32-bit code >> and one running 64-bit code, and only differ in which you put in the main >> app and which you put in the helper. >> >> >> -- >> Clark Smith Cox III >> clarkc...@gmail.com > > Motti Shneor > e-mail: motti.shn...@gmail.com > phone: +972-8-9267730 > mobile: +972-54-3136621 > ---------------------------------------- > Ceterum censeo Microsoftinem delendam esse > > _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com