We couldn't provide the new runtime for 32-bit Intel (or PowerPC, for that 
matter) because that would break compatibility with all existing code. 32-bit 
arm didn't have that issue because the only existing code that mattered was 
Apple's own apps, and we could easily recompile those.

Sent from my iPhone

> On Oct 1, 2014, at 01:53, Motti Shneor <su...@bezeqint.net> wrote:
> 
> Thank you Clark and Mike for the answer. I finally figured it out myself 
> getting enough link errors.
> 
> One small question though. How is it the new ObjC runtime (ARC and all...) 
> works fine on 32bit iOS builds, but not on Mac? Why did apple not deliver the 
> runtime for the Mac? Is it so different? I know the processors aren't the 
> same, but at the cost of some inefficiency in the runtime, developers would 
> have much easier time going to ARC and modern Objective-C.
> 
> Any idea why this situation?
> 
> Motti.
>> On 30 בספט 2014, at 23:54, "Clark S. Cox III" <clarkc...@gmail.com> wrote:
>> 
>> 
>> 
>>> On Sep 30, 2014, at 12:49, Motti Shneor <su...@bezeqint.net> wrote:
>>> 
>>> Hello everyone. This seems to be an upside-down question, but bare with 
>>> me...
>>> 
>>> Our Mac Client-side application can (sadly) only be built and run in 
>>> 32bit-only. Reason is: bit parts of it are legacy 32bit-only C++ code 
>>> shared with other platforms (Windows, Android, Linux, etc.) client code as 
>>> well as the Windows-only server. This code contains  networking-protocol 
>>> code which is 64bit unsafe, and so it can't really be replaced. 
>>> 
>>> Until All platforms and products move together to 64bit, we're bound to 
>>> build our app 32bit only.
>>> 
>>> Now I'm building a new module for this application as an external private 
>>> dynamic framework. I would like to use ARC, and the new niceties of modern 
>>> Obj-C runtime for the new framework, but these are only available in 
>>> 64bit-only builds.
>>> 
>>> So… Could my 32bit-only Mac Application depend-on, load, link, and use, a 
>>> 64bit-only framework?
>> 
>> No.
>> 
>> You basically have two options:
>> 
>> 1) Build a helper app or tool that is 64-bit (and can therefore link 64-bit 
>> code) and call that too, from your 32-bit app
>> 2) Move your 64-bit-unsafe code into a helper tool and make the rest of the 
>> app 64-bit.
>> 
>> Both options rely on having two separate processes, one running 32-bit code 
>> and one running 64-bit code, and only differ in which you put in the main 
>> app and which you put in the helper.
>> 
>> 
>> -- 
>> Clark Smith Cox III
>> clarkc...@gmail.com
> 
> Motti Shneor
> e-mail: motti.shn...@gmail.com
> phone: +972-8-9267730
> mobile: +972-54-3136621
> ----------------------------------------
> Ceterum censeo Microsoftinem delendam esse
> 
> 

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