On 9/6/14, 0:22, cocoa-dev-requ...@lists.apple.com wrote:
> Date: Sat, 06 Sep 2014 06:18:41 +0800
> From: Roland King <r...@rols.org>
> To: Jens Alfke <j...@mooseyard.com>
> Cc: Jonathan Guy <jonathan...@mac.com>, cocoa-dev@lists.apple.com
> Subject: Re: dispatch_sync(dispatch_get_main_queue() UI weirdness
> Message-ID: <1efd71f4-dd4d-4937-a238-348b3c81d...@rols.org>
>>
>> Why not? I assume Jonathan's -shouldIAccept: is running a nested
>> event loop for the modal panel, since it doesn't return till the
>> user dismisses it.
>> 
>> (Whether it's a dispatch_sync or a dispatch_async doesn't matter;
>> the main thread will be blocked for as long as the block takes to
>> run.)
>> 
>> I still think the problem is that you're blocking the
>> dispatch-queue's thread for a long time. Try pausing the app while
>> the dialog is up and looking at what the various threads are
>> doing.

Sidenote: on OS X the best way to run a UI-doing block would be to
define this function:

void RunBlockOnMainThread(^(void)block) {
        CFRunLoopPerformBlock([[NSRunLoop mainRunLoop] getCFRunLoop],
kCFRunLoopCommonModes, block);
}

and call that whenever you want something to be performed on the main
thread. But never do modal stuff in that block.

So the original code would look like:

- (void)applicationDidFinishLaunching:(NSNotification *)aNotification {
   RunBlockOnMainThread (^{
       // So my app is doing some background stuff
       // and I need a file from the user so
       // code blah blah code
      RunBlockOnMainThread(^{
           NSOpenPanel *op = [NSOpenPanel openPanel];
           [op beginWithCompletionHandler:^{
               // handle the open panel results here
           }];
       });
       // resume code blah blah code <== probably move this into the
results block?
   });
}

HTH,
-- 
Rainer Brockerhoff  <rai...@brockerhoff.net>
Belo Horizonte, Brazil
"In the affairs of others even fools are wise
In their own business even sages err."
http://brockerhoff.net/blog/

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