On 11 Aug 2014, at 3:10 am, Kyle Sluder <k...@ksluder.com> wrote: > CATextLayer is pretty much useless. You’re far better off rendering the text > yourself using Quartz. > > Do it in -displayLayer, not -drawLayer:inContext:, because you want to create > the backing store yourself to get correct subpixel antialiasing. > Specifically, you want to render into a context with 32-bit premultiplied > alpha and host byte ordering, and you want to fill the backing store with an > opaque color before you render text.
Thanks - I'd come to the conclusion that writing my own could end up being the best way to solve it, though I'm always reluctant to jump to that conclusion. It's a pity, because other than these alignment issues, CATextLayer is adequate for my needs. The subpixel-AA is 'nice to have' but for my immediate needs not really necessary nor easy to achieve, as I'm rendering the text using a transparent background over a variable image in another layer. --Graham _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com