> On May 13, 2014, at 13:03 , Trygve Inda <cocoa...@xericdesign.com> wrote:
> 
>> NSAppleEventDescriptor *appleEvent = [NSAppleEventDescriptor
>> appleEventWithEventClass: kMyAEClass
>> eventID: kMyAEEventID
>> targetDescriptor: targetDescriptor
>> returnID: kAutoGenerateReturnID
>> transactionID: kAnyTransactionID];
> 
>> AESendMessage([appleEvent aeDesc], NULL, kAENoReply | kAENeverInteract,
>> kAEDefaultTimeout);
> 
> What memory model? ARC?
> 
> You’re getting back back a NSAppleEventDescriptor with +0 semantics, which
> means (if ARC) it’s going to be locally retained, then released when it goes
> out of scope (possibly a scope optimized optimized to the last reference).
> 
> What you’re passing to AESendMessage is an interior pointer (‘aeDesc’ is
> marked NS_RETURNS_INNER_POINTER in the headers). AFAIK that keeps the
> underlying object alive *in the calling code* long enough for the interior
> pointer to be passed safely into the called function, but no longer.
> 
> In particular, I don’t know that the interior pointer can be assumed to be
> valid for the entire length of the called function’s execution. Of course,
> there’d have to be asynchronous activity (or perhaps a autorelease pool drain
> inside the called function) for this to matter, but since you’re not asking
> for a reply, that seems possible.
> 
> So, my theory: memory management bug in your code. A simple way to test this
> would be to put ‘[appleEvent self];’ after the AESendMessage call, and see if
> the problem goes away.
> 


One thing I have noticed...

I am calling AESendMessage to send a new AppleEvent from a handler for
another AppleEvent

Eg in the handler for event of type EventA, I am using AESendMessage to send
EventB

If instead I use an NSOperationQueue to send EventB (adding a operation to
the queue in the responder for EventA), then everything works.

I am guessing that AESendMessage does not like being called from within an
AppleEvent handler, but it works most of the time so I am not sure.




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