Hi,

in trying to find the source of a memory leak I think to have in my project, I 
ended up creating a plain SpriteKit project from template and did the following:

- (IBAction)test:(id)sender
{
    if (self.skView.scene.children.count>0){
        [self.skView.scene removeAllChildren];
    } else {
        for (int i=0;i<2000;i++){
            [self.skView.scene addChild:[SKNode node]];
        }
    }
}

This code is bound to a menu item method test. When looking at memory in Xcode 
I would expect for it before adding any children to be identical to after 
removing all children. But memory steadily increases. Is there something wrong 
with my assumption or is there a leak in SpriteKit?

Thx
_______________________________________________

Cocoa-dev mailing list (Cocoa-dev@lists.apple.com)

Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:
https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com

This email sent to arch...@mail-archive.com

Reply via email to