On Mar 25, 2014, at 4:55 PM, Jens Alfke <j...@mooseyard.com> wrote: > So if something is supposed to be a particular size (as seems to happen in > your app) declare it as a type of that size. If you don’t care about the size > and it won’t ever exceed a few billion, use `int` or `unsigned`. If it needs > to hold huge values, or if you want to be really conservative, use `SInt64` > or `UInt64`.
You should generally prefer NSInteger and NSUInteger if you're writing code to fit Cocoa patterns and the <stdint.h> types (uint32_t etc.) if you're writing code that needs exact-width or minimum-width integers (the header has both). I'd avoid legacy Carbon types like "SInt32" in new code; compatibility needs may require them to be defined in different ways than you expect. -- Chris _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com