On Mar 25, 2014, at 4:55 PM, Jens Alfke <j...@mooseyard.com> wrote:

> So if something is supposed to be a particular size (as seems to happen in 
> your app) declare it as a type of that size. If you don’t care about the size 
> and it won’t ever exceed a few billion, use `int` or `unsigned`. If it needs 
> to hold huge values, or if you want to be really conservative, use `SInt64` 
> or `UInt64`.

You should generally prefer NSInteger and NSUInteger if you're writing code to 
fit Cocoa patterns and the <stdint.h> types (uint32_t etc.) if you're writing 
code that needs exact-width or minimum-width integers (the header has both).

I'd avoid legacy Carbon types like "SInt32" in new code; compatibility needs 
may require them to be defined in different ways than you expect.

  -- Chris


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