On 10 Feb 2014, at 10:25 PM, rick.langschultz <[email protected]> wrote:
> Doesn't [EULA] stand for end-user LICENSE agreement, aren't such licenses
> prohibited per the clear language in the agreement as outlined? My rule, if
> you have a question about it, don't.
I must not be clear on your meaning.
First, the review guidelines cited refer to the iOS Human Interface Guidelines,
which relate to user experience, not the behavior or legal affairs of the app
in general (those are covered by the review guidelines themselves and the
terms-of-use for iTunes Connect). The HI guidelines certainly discourage (I’d
forbid) withholding the value of your app by loading it up with advertising
(splash screens), tap-through disclaimers, and EULA notices.
But developer-specific EULAs, as such, are certainly not forbidden; indeed,
they are supported. The iTunes Connect registration process allows developers
to substitute their own licenses for those in the iTunes Terms and Conditions,
so long as they afford Apple no less protection than it demands for itself.
Custom EULAs are displayed in the purchase process.
Maybe that’s what you meant to say.
I would not consider adopting a custom EULA without including it in the iTunes
Connect registration — you’d likely be bound by the iTunes EULA rather than
your own. You can have different ones for different jurisdictions, or forbid
distribution in jurisdictions for which you can’t provide a EULA. (In other
words, don’t indulge the hope that a German EULA will work in Saudi Arabia —
look back in this thread.)
It’s also a good idea to have an “about” popover/view that presents the EULA
for inspection (without forcing it onto the screen), or at least a prominent
link to the current EULA (consult counsel on how to go about changing the
license on existing purchasers).
— F
--
Xcode 5 Start to Finish — crafted by artisans for your enlightenment. April
2014.
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