On Mar 7, 2014, at 7:24 PM, Noah Desch <desc...@me.com> wrote:

> 
> I’ve written a category on NSBezierPath that allows boolean operations on 
> paths (union, intersection, subtraction) which preserves curved elements 
> throughout the operation and does not require "flattening" paths into line 
> segments prior to processing.

Nice! I had to write something similar to this (but it just operated on 
polygons, not Béziers) a long time ago as part of OpenDoc. At the time it was 
really hard to find a useable algorithm to implement; out of curiosity, what’s 
the algorithm you’re using?

—Jens
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