Damn Google! Always with the wrong answer ;-) Thanks for this. With your sage advice, I've located the problem.
On 1 Feb 2014, at 20:30, Greg Parker <gpar...@apple.com> wrote: > On Feb 1, 2014, at 11:56 AM, Pax <45rpmli...@googlemail.com> wrote: >> I've got a problem when I include the Quartz framework. Doing so, without >> altering a single line of my code, causes the following error to be raised >> when I attempt to compile: >> >> /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk/System/Library/Frameworks/OpenGL.framework/Headers/glext.h:3382:45: >> Expected ')' >> >> I've done some digging around, and I understand that the problem is caused >> by a bug in glext - namely that 'it has a bunch of definitions that >> useGLenum, but GLenum isn't defined anywhere in that file. So, before you >> include glext.h, you need to include a file that defines GLenum.' Given >> that I'm not directly including this file, it is being included from the >> Quartz framework, how can I fix this problem? > > That doesn't sound right. glext.h includes gltypes.h, which defines GLenum. > > My guess is that you have a #define elsewhere in your code that interferes > with the declarations in glext.h. If you have a #define that happens to have > the same name as one of glext's parameter names then the #define could > introduce a syntax error into glext's code. > > You can use Xcode's Preprocess command to look at the code after #defines > have been applied. If the problem is a wayward #define then you may be able > to see it there. (Find the code on line 3382 of glext.h. Product > Perform > Action > Preprocess File with one of your files that causes the error. Find > that same code in the preprocessor output; it'll be on a different line. Look > at that line and the lines around it for syntax errors.) > > In my copy of glext.h, line 3382 is the declaration of function > glObjectPurgeableAPPLE, and column 45 is the 'o' in parameter 'GLenum > objectType'. If your code has something like `#define objectType 42` before > you include that file then you'll get the error described. Some versions of > clang will tell you that there's a macro involved: > > /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk/System/Library/Frameworks/OpenGL.framework/Headers/glext.h:3382:45: > error: > expected ')' > extern GLenum glObjectPurgeableAPPLE(GLenum objectType, GLuint name, GLe... > ^ > test.c:1:20: note: expanded from macro 'objectType' > #define objectType 42 > ^ > > > -- > Greg Parker gpar...@apple.com Runtime Wrangler > > _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com