On 12/28/13, Jerry Krinock <je...@ieee.org> wrote: > > On 2013 Dec 28, at 15:14, Eric Wing <ewmail...@gmail.com> wrote: > >> 1) I figured out that the bottleneck was in scrollRangeToVisible call. > > You could see if you have better luck with -[NSView scrollPoint:]. > >> 2) -[NSBigMutableString replaceCharactersInRange:withString:]: nil >> argument > > Well, there’s the obvious answer that your other code is passing nil for > withString:. You could check for that. >
Thanks Jerry. You were spot on with both answers. scrollPoint is a lot faster and can handle the large data sets (though it is not as accurate, but I don't care). And I was indeed passing nil. The end of my data run contained funny characters or null characters in the byte stream so my NSString initWithBytes:length: encoding:NSUTF8StringEncoding was failing despite giving a length. I had wrongly assumed I was hitting some size limit in this case since my test had run fine for the first hour and it was painful to retest since this takes a few hours. But I did notice a new problem. At around 800,000 lines, the NSTextView stops displaying new appended text. Strangely, if I do a Cmd-A, Cmd-C, and then paste to another program, I do get all the data. So the data exists, but it NSTextView is not displaying it correctly. I'll chalk this up to a OS X bug and move on though. Thanks, Eric -- Beginning iPhone Games Development http://playcontrol.net/iphonegamebook/ _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com