On Mon, Dec 9, 2013, at 02:04 PM, Jens Alfke wrote:
> 
> >> The single CGContextDrawImage in drawRect: should end up essentially being 
> >> a memcpy which will be ridiculously fast
> 
> The bottleneck for image blitting is copying the pixels from CPU RAM to
> GPU texture RAM. This is often a bottleneck in high-speed image drawing,
> and I know that Quartz goes through contortions to try to eliminate it
> whenever possible.

Which is another reason to seriously consider CATiledLayer… it's
plausible that the context it uses is located in shared memory on
machines with onboard graphics.

--Kyle Sluder

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