On 05/09/2013, at 12:37 PM, Jonathan Taylor <jonathan.tay...@glasgow.ac.uk> 
wrote:

> Yes, I understand that. I am not aware of doing any drawing from secondary 
> threads, although evidently it appears that somewhere in the program this is 
> happening. My question is whether I can do anything to help track down the 
> problem, because right now I am limited to code reading and/or the very slow 
> process of disabling sections of code (slow because it's an intermittent 
> problem and each time I would need to run for long enough that I can be 
> reasonably sure I would have hit the error if I was going to...).


Do you have any secondary threads? I assume you do.

Any code that touches a view, no matter how indirectly, could be the culprit. 
Bear in mind that sending any message to any view (controls, etc) might invoke 
-setNeedsDisplay: which in turn could be the trigger for the problem. Try 
setting a breakpoint on -setNeedsDisplay: though of course it will be hit a 
lot, so you might need a clever condition to avoid being overwhelmed. Even one 
that excludes the main thread might help, e.g. [NSThread currentThread] != 
[NSThread mainThread]

--Graham


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