On Sep 3, 2013, at 9:26 AM, Jeff Kelley wrote:

> You could use a dedicated dispatch queue for all property access and use
> dispatch barriers to restrict access to the queue for writes, while still
> allowing simultaneous reads.
> 
> In -copy:
> 
> - (id)copy
> {
> __block __typeof(self) copy;
> 
> dispatch_async(self.propertyQueue, ^{

You can't use dispatch_async() for this.  It has to be synchronous, since 
you're returning the value that's going to be set.

> copy = [[[self class] alloc] init];
> // Copy properties here
> });
> 
> return copy;
> }
> 
> This assumes a property called propertyQueue:
> 
> @property (readonly, nonatomic) dispatch_queue_t propertyQueue;
> 
> - (dispatch_queue_t)propertyQueue
> {
> if (!_propertyQueue) {
> _propertyQueue = dispatch_queue_create("queue name here",
> DISPATCH_QUEUE_CONCURRENT);
> }
> 
> return _propertyQueue;
> }
> 
> 
> In your property getters:
> 
> - (int)count
> {
> __block int count;
> 
> dispatch_async(self.propertyQueue, ^{

Same here.

> count = _count;
> });
> 
> return count;
> }
> 
> 
> And finally, in your property *setters*:
> 
> - (void)setCount:(int)count
> {
> dispatch_barrier_async(self.propertyQueue, ^{
> _count = count;
> });
> }

Regards,
Ken


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