On Aug 19, 2013, at 7:36 PM, Rick Mann wrote:

> On Aug 19, 2013, at 17:25 , Roland King <[email protected]> wrote:
> 
>> 
>> On 20 Aug, 2013, at 8:03 AM, Rick Mann <[email protected]> wrote:
>> 
>>> I'm drawing a couple of arcs and then calling ClosePath() to close up the 
>>> shape I drew. This works great. But then I repeat the process in a 
>>> different place, and stroke the whole thing. Unfortunately, Core Graphics 
>>> adds a line from the last point in the closed path to the first point of 
>>> the new arc I add. From my reading of the docs, this line shouldn't happen.
>>> 
>>> "After closing the subpath, your application can begin a new subpath 
>>> without first calling CGContextMoveToPoint. In this case, a new subpath is 
>>> implicitly created with a starting and current point equal to the previous 
>>> subpath’s starting point."
>>> 
>> 
>> From my reading that's exactly what should happen. You close the subpath 
>> then you implicitly start one because you didn't call CGContextMoveToPoint() 
>> when you add the next arc, that path starts from the original starting point 
>> of the old subpath (which is functionally exactly the same as the endpoint). 
>> So the new subpath starts with a line to the start of your new arc from the 
>> start of the previous path. If you don't want that, do the move. 
>> 
>> There's a difference between a context with no path at all and a context 
>> which already contains subpaths, closed or not. 
> 
> Oh, I think you're right. Pity. It makes working with arcs a real pain. I 
> have to compute the arc's starting point and move to it. Unless I'm missing 
> something?

You can begin a new path for each arc.  If you ultimately want one path with 
multiple disjoint subpaths, I think you can create the arc subpaths as 
individual CGPath objects and add them to either the context path or to a 
master CGPath object.

Regards,
Ken


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