Le 12 juil. 2013 à 08:41, Vincent Habchi <vi...@macports.org> a écrit :
> Hi! > > Sorry for this late answer, I was a bit swamped lately. > >> NSData wouldn't let you, but NSMutableData would, with methods like >> appendBytes:length:, appendData:, increaseLengthBy:, etc. The underlying >> buffer might have to move around if it cannot be extended in place, just as >> it would if you use C realloc() calls. > > In fact, I overlooked that completely. I just fear building a buffer from > zero to something like 400,000 * 3 * 4 bytes = just under 5 MiB would imply > too many moves as you mention. If you know how large your data will be and want to avoid the realloc cost, you can just create your mutable data using -initWithCapacity: . And even if the size end up to be larger than your initial capacity, the mutable data will do the right thing and increase the capacity. > Now, I am anyway moving towards a binary file that would be fed directly into > the buffer rather than needing decoding, and partitioning it into several > chunks in order to optimize the number of triangles displayed. I think I’ll > use NSData to store these chunks. > > Thanks to all for the precious help! > Vincent > -- Jean-Daniel _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com