No retina devices can run 10.6, therefore you can safely assume 1.0.
This means you can use a runtime check for the selector, and if its not 
available default to a 1.0 multiple
eg:

> - (NSRect)backingBounds {
>       if ([self respondsToSelector:@selector(convertRectToBacking:)]){
>               return [self convertRectToBacking:self.bounds];
>       }
>       return self.bounds;
> }


-Richard

On 20/06/2013, at 11:49:18 PM, Thierry Cantet <thierry.can...@tvpaint.fr> wrote:

> Hello !
> 
> I have a quick question concerning Retina displays.
> My software uses OpenGL for displaying the pixels. However, on a Retina 
> screen, OpenGL behaves strangely.
> 
> There is a fix ( 
> https://developer.apple.com/library/mac/#documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/CapturingScreenContents/CapturingScreenContents.html#//apple_ref/doc/uid/TP40012302-CH10-SW1
>  ) that requires you to use :
> 
>        NSRect backingBounds = [self convertRectToBacking:[self bounds]];
>        GLsizei backingPixelWidth = (GLsizei)(backingBounds.size.width),
>        backingPixelHeight = (GLsizei)(backingBounds.size.height);
>        glViewport(0, 0, backingPixelWidth, backingPixelHeight);
> 
> inside the drawRect method.
> 
> The main issue is, the /convertRectToBacking/ method exists only since OS X 
> 10.7, and my software still supports OS X 10.6 (so I need to build it with a 
> 10.6 SDK, and not 10.7).
> I could drop the 10.6 support, but that is not an option for now.
> 
> I have looked for another way, and I found the /backingScaleFactor/ method 
> (it returns the scale factor, which is 2 for Retina displays, and 1 for other 
> screens). But then again, this method is available only from 10.7.
> 
> So, my question is, is there any way of detecting a Retina display, but 
> usable with 10.6 ?
> 
> Thanks in advance :)
> 
> -- 
> Thierry CANTET
> 
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