Hello,
I'm having issues getting an app to not trigger switching to the dedicated GPU 
when using NSOpenGLView.

I've added NSSupportsAutomaticGraphicsSwitching: YES to the Info.plist, but the 
dedicated GPU keeps getting triggered no matter what, just as soon as I call 
[self openGLContext] from inside the initWithFrame method (my view is a 
subclass of NSOpenGLView).

I've seen both https://developer.apple.com/library/mac/#qa/qa1734/_index.html 
and http://developer.apple.com/library/mac/#technotes/tn2229/_index.html, but I 
haven't been able to glean anything else that could help me from there.

Is there anything I'm doing wrong? I've read on this mailing list before 
(http://lists.apple.com/archives/cocoa-dev/2011/Mar/msg00795.html) that 
specifying certain pixel formats could cause the discrete GPU to be triggered, 
but I'n not even defining any pixel format when I'm initting the NSOpenGLView, 
just a simple [super initWithFrame:frameRect].

Building against the 10.7 SDK, for i386 arch only, in case that matters. 
Currently testing on 10.8 with a 15" Retina MBP (MacBookPro10,1, early 2013).

Thanks,
Miguel Pontes

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