On Apr 17, 2013, at 4:14 PM, Quincey Morris 
<quinceymor...@rivergatesoftware.com> wrote:

> I'm not sure if this is the right list for this, but then I'm not sure what 
> is the right list.
> 
> I'm seeing a consistent problem disposing of GCD semaphores. For example, if 
> I create a semaphore like this:
> 
>       semaphore = dispatch_semaphore_create (10);
> 
> and then use if for a while, then try to destroy it (using ARC):
> 
>       semaphore = nil;
> 
> If the semaphore's count is less than the original value (10 in the example), 
> I get a EXC_BAD_INSTRUCTION crash.
> 
> It's not clear to me why it should matter whether the original count has been 
> restored. There's nothing waiting on the semaphore -- the operations that 
> decremented the count have themselves be disposed of already.
> 
> If I forcibly increment the count to 10 *or more*, there's no crash.

dispatch assumes you are using the semaphore in a lock-like pattern, where all 
waiters are expected to signal when they are done with their work. In that 
pattern, destroying a semaphore whose value is less than its original value 
indicates a bug somewhere (because somebody should have signaled the semaphore 
but has not yet done so). _dispatch_semaphore_dispose() is enforcing that 
assumption and deliberately halting your process if it fails.


-- 
Greg Parker     gpar...@apple.com     Runtime Wrangler



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