On Mar 24, 2013, at 2:14 PM, Oleg Krupnov <oleg.krup...@gmail.com> wrote:
> All right, then what is "Invalid Framebuffer"? What kind of (mis)use of Core > Animation *might* produce this error? Too large layers? Zero sized layers? > Some combination of layer properties? Invalid framebuffer basically means that a something tried to set an invalid framebuffer ID as current in GL. Unfortunately it doesn't really say a whole lot other than "debug to make sure all your framebuffer IDs are valid". > I've made some experiments trying to isolate the problem, and it seems that > it happens to layers whose content is drawn via delegate, namely after > calling setNeedsDisplay on a layer, if its delegate implements > drawLayer:inContext:, even if this method is empty. If I comment out that > method entirely, i.e. make it non-implemented, the problem disappears. Does > it ring something? Alas no, but it would be useful information to put in the bug report. (I'm not familiar enough to know why the implementation would trigger this, I was just aware of what this message meant due to other reasons). > > > On Mar 24, 2013, at 10:58 PM, David Duncan <david.dun...@apple.com> wrote: > >> On Mar 24, 2013, at 1:17 PM, Oleg Krupnov <oleg.krup...@gmail.com> wrote: >> >>> No, only Core Animation with simple CALayers. >>> >>> Can it be indicative of some problems in my code, or should I just ignore >>> it? Everything seems to work fine otherwise. The messages are quite >>> annoying though. Besides, it seems that in previous version of my app the >>> messages did not appear, or maybe I did not notice them. It's now hard to >>> tell what change caused them to appear - there have been too many changes >>> since that time. Maybe it's even some changes in the OS, it's hard to tell. >> >> I'm not certain, but if you can reproduce it consistently I would file a bug. >> >>> Is there a way to put a breakpoint or otherwise track the cause of the >>> problem? >> >> I don't think so. The problem is that the error happened a fair amount of >> time before the error is actually reported, so the only information >> available is that an error occurred, not where it happened. >> >>> >>> On Mar 24, 2013, at 9:59 PM, David Duncan <david.dun...@apple.com> wrote: >>> >>>> On Mar 23, 2013, at 5:00 AM, Oleg Krupnov <oleg.krup...@gmail.com> wrote: >>>> >>>>> I get many repetitive messages in the console: "CoreAnimation: rendering >>>>> error 506" >>>> >>>> This is a GL error, in this case Invalid Framebuffer. >>>> >>>> Does your application use OpenGL or a CAOpenGLLayer? >>>> -- >>>> David Duncan >>>> >> >> -- >> David Duncan >> -- David Duncan _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com